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Grade 1 Math North Dakota standards Standards

48 standards - North Dakota North Dakota standards

These are the official Grade 1 Math North Dakota North Dakota standards — the exact codes and student expectations grade 1 teachers are required to teach and North Dakota state test assesses. Browse every standard below, then generate a print-ready, North Dakota standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Data

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Data, Probability, and Statistics

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Measurement

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Geometry

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Geometry and Measurement

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Operations and Algebraic Thinking

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Algebraic Reasoning

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Fractions

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Base Ten

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Counting and Cardinality

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Number and Operations

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Reasoning and Proof

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Connections

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Problem-Solving

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Math Attributes

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First Grade

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1.AR.OA.1

Automatically add and subtract within 10.

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1.AR.OA.2

For any number from 1 to 19, find the number that makes 20 when added to the given number, sharing the answer with a model, drawing, or equation.

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1.AR.OA.3

Decompose numbers less than or equal to 20 into pairs in more than one way.

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1.AR.OA.4

Solve authentic word problems with addition, including three numbers and unknowns, within 20.

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1.AR.OA.5

Solve authentic word problems with subtraction, including unknowns, within 20.

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1.AR.OA.6

Distinguish and use the +, -, and = symbols accurately in an equation.

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1.AR.OA.7

Identify, create, complete, and extend patterns that are repeating, increasing, and decreasing in a variety of contexts.

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1.DPS.D.1

Collect, organize and represent data with up to three categories using picture and bar graphs.

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1.DPS.D.2

Analyze data by answering descriptive questions.

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1.GM.G.1

Name shapes and identify them as two-dimensional (trapezoids, rhombuses, pentagons, hexagons, octagons).

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1.GM.G.2

Name and identify solids as three-dimensional (cylinders, cones, triangular prisms, and rectangular prisms).

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1.GM.G.3

Determine geometric attributes of two-dimensional and three-dimensional shapes (squares, circles, triangles, rectangles, trapezoids, rhombuses, pentagons, hexagons, octagons, cubes, spheres, cylinders, cones, triangular prisms, and rectangular prisms).

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1.GM.G.4

Compose a geometric shape or solid by combining multiple two-dimensional shapes and/or three-dimensional solids (squares, circles, triangles, rectangles, trapezoids, rhombuses, pentagons, hexagons, octagons, cubes, spheres, cylinders, cones, triangular prisms, and rectangular prisms).

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1.GM.M.1

Measure the length of an object as a whole number of same-size, non-standard units from end to end.

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1.GM.M.2

Compare the lengths of three objects using a common measurable attribute.

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1.GM.M.3

Tell and write time to the hour and half-hour (including o-clock and half past) using analog and digital clocks.

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1.GM.M.4

Identify and tell the value of a dollar bill, quarter, dime, nickel, and penny.

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1.GM.M.5

Count collections of coins (pennies, nickels, and dimes) relating to counting patterns by 1s, 5s, and 10s up to one dollar.

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1.MA.C

Learners can use prior knowledge and experiences to explain their thinking.

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1.MA.P

Learners can identify and use strategies to problem-solve situations and determine an appropriate solution.

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1.MA.R

Learners can use prior knowledge and experiences to explain their thinking.

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1.NO.CC.1

Count forward by ones and tens from any given point within 120.

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1.NO.CC.2

Count backward by ones and tens from a given number within 120.

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1.NO.CC.3

Represent several objects with a written numeral up to 120.

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1.NO.CC.4

Recognize and verbally label arrangements, without counting, for briefly shown collections up to 20 (e.g., "I saw 16." How do you know?" "I saw 10 and 6, that is 16.").

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1.NO.CC.5

Skip count forward and backward by 5s and 10s from multiples and recognize the patterns of up to 10 skip counts.

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1.NO.NBT.1

Demonstrate that the two digits of a two-digit number represent a composition of some tens and some ones.

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1.NO.NBT.2

Compare two two-digit numbers using symbols >, <, and =. Justify comparisons based on the value of tens and ones.

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1.NO.NBT.3

Add within 100 using a two-digit number and a one-digit number. Use concrete models, drawings, and strategies that reflect an understanding of place value.

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1.NO.NBT.4

Subtract multiples of 10 within 100 using concrete models, drawings, and strategies that reflect an understanding of place value.

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1.NO.NBT.5

Mentally add or subtract 10 to or from a given two-digit number and explain the reasoning used.

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1.NO.NF.1

Partition circles and rectangles into two and four equal shares using the language halves and fourths.

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