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Grade 1 Science North Dakota standards Standards

56 standards - North Dakota North Dakota standards

These are the official Grade 1 Science North Dakota North Dakota standards — the exact codes and student expectations grade 1 teachers are required to teach and North Dakota state test assesses. Browse every standard below, then generate a print-ready, North Dakota standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Digital Identity: Responsibilities and opportunities of living, learning, and working in an interconnected digital world.

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1.A

Access: Effective search strategies can locate information for intellectual or creative pursuits.

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1.A.1

Use a keyword search with a teacher-selected online resource.

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1.C

Create: It is important to both consume and produce information to be digitally literate.

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1.C.1

Independently or with guidance, create a digital product.

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1.DCA

Data Creation & Analysis: Data can be collected, used, and presented with computing devices or digital tools.

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1.DCA.1

With guidance, identify and interpret data from a chart or graph in order to make a prediction with or without a computing device.

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1.DD

Development & Design: Design processes to create new, useful, and imaginative solutions to problems.

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1.DD.1

With guidance, create programs to accomplish tasks that includes sequencing or looping.

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1.DI.1

Recognize that you have a digital identity.

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1.E

Evaluate: Information sources can be evaluated for accuracy, currency, appropriateness, and purpose.

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1.E.1

With guidance, evaluate information for research purposes.

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1.HS

Hardware & Software: Devices, hardware, and software work together as a system to accomplish tasks.

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1.HS.1

Use appropriate terminology to identify common computing devices and components.

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1.HS.2

With guidance, use a computing device to perform a variety of tasks.

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1.HS.3

Recognize users have different technology needs.

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1.IC

Impacts of Computing: Past, present, and possible future impact of technology on society.

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1.IC.1

Identify how technologies are used in and out of school.

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1.IP

Intellectual Property: Respect for the rights and obligations of using and sharing intellectual property.

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1.IP.1

Understand that creative works have owners.

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1.IP.2

With guidance, give credit to the creator of a creative work.

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1.NI

Networks & Internet: Networks link computers and devices locally and around the world allowing people to access and communicate information.

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1.NI.1

Recognize that connecting computing devices allows information sharing.

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1.PSA

Problem Solving & Algorithms: Strategies for understanding and solving problems.

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1.PSA.1

Solve a problem through trial and error using given materials/resources.

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1.PSA.2

Follow a set of instructions (algorithms) in order to complete a task.

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1.PSA.3

Define debug.

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1.PSA.4

Identify and practice debugging strategies including 'Go back to when it worked’.

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1.RU

Responsible Use: Respect and dignity in virtual communities.

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1.RU.1

Identify positive and negative behaviors when using electronic communication. (CYSEC)

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1.RU.2

Discuss reporting inappropriate electronic content. (CYSEC)

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1.RU.4

Comply with Acceptable Use Policies.

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1.SE

Safety & Ethics: There are both positive and negative impacts in social and ethical behaviors for using technology.

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1.SE.1

Identify how to use technology in safe and correct ways. (CYSEC)

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1.SE.2

Understand the differences between a username and authentication methods and independently use them to access technology. (CYSEC)

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1.SI

Social Interactions: Technology facilitates collaboration with others.

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1.SI.1

With guidance, use technology to share thinking with peers.

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1.T

Troubleshooting: Strategies for solving technology system problems.

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1.T.1

Understand technology systems might not work as expected and with guidance, use appropriate terminology to describe a problem.

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Earth's Place in the Universe

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Heredity: Inheritance and Variation of Traits

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Waves and Their Applications in Technologies for Information Transfer

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Engineering & Technology

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From Molecules to Organisms: Structures and Processes

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1-ESS1-1

Describe patterns that can be predicted through observations of the sun, moon, and stars.

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1-ESS1-2

Make observations at different times of the year to relate the amount of daylight to the time of year.

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1-LS1-1

Construct an evidence-based argument with the use of a drawing or a model that illustrates how structures of plants or animals help them survive in their habitat.

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1-LS1-2

Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

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1-LS3-1

Construct an evidence-based account, through observation, that young plants and animals are alike, but not exactly like, their parents.

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1-PS4-1

Plan and conduct investigations to provide evidence that sound can make materials vibrate and that vibrating materials can make sound.

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1-PS4-2

Construct an evidence-based account, through observation, that objects can be seen only when illuminated.

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1-PS4-3

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

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1-PS4-4

Design and build a device that uses light or sound to solve the problem of communicating over a distance.

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K-2-ET1-1

Ask questions, make observations, and gather information to define a simple problem (a situation people want to change) that can be solved through the development of a new or improved object or tool.

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K-2-ET1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ET1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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