Grade 5 PE North Dakota Standards

68 standards - North Dakota standards

These are the official Grade 5 PE North Dakota standards — the exact codes and student expectations grade 5 teachers are required to teach and North Dakota state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Recognizes the value of physical activity for health, enjoyment, challenge, self-expression and/or social interaction.

Generate resource

Exhibits responsible personal and social behavior that respects self and others.

Generate resource

Demonstrates the knowledge and skills to achieve and maintain a health-enhancing level of physical activity and fitness.

Generate resource

Applies knowledge of concepts, principles, strategies and tactics related to movement and performance.

Generate resource

Demonstrates competency in a variety of motor skills and movement patterns.

Generate resource
S1.E1.5.a

Demonstrates mature patterns of locomotor skills in dynamic small-sided practice tasks, gymnastics and dance/rhythmic movement.

Generate resource
S1.E1.5.b

Combines locomotor and manipulative skills in a variety of small-sided practice tasks in game environments.

Generate resource
S1.E1.5.c

Combines traveling with manipulative skills for execution to a target (e.g., scoring in soccer, hockey and basketball).

Generate resource
S1.E10.5

Performs curling, twisting and stretching actions with correct application in rhythmic activities/dance, gymnastics and small-sided practice tasks in game environments.

Generate resource
S1.E11.5

Combines locomotor skills and movement concepts (e.g., levels, shapes, extensions, pathways, force, time, flow) to create and perform a rhythmic activities/dance with a group.

Generate resource
S1.E12.5

Combines actions, balance and weight transfers to create a gymnastics sequence with a partner on equipment or apparatus.

Generate resource
S1.E13.5.a

Throws underhand using a mature pattern in nondynamic environments (closed skills), with different sizes and types of objects.

Generate resource
S1.E13.5.b

Throws underhand to a large target with accuracy

Generate resource
S1.E14.5.a

Throws overhand using a mature pattern in nondynamic environments (closed skills), with different sizes and types of objects.

Generate resource
S1.E14.5.b

Throws overhand to large target with accuracy.

Generate resource
S1.E15.5.a

Throws with accuracy, both partners moving.

Generate resource
S1.E15.5.b

Throws with reasonable accuracy in dynamic, small-sided practice tasks.

Generate resource
S1.E16.5.a

Catches a batted ball above the head, at chest or waist level and along the ground using a mature pattern in a nondynamic environment (closed skills).

Generate resource
S1.E16.5.b

Catches with accuracy, both partners moving.

Generate resource
S1.E16.5.c

Catches with reasonable accuracy in dynamic, small-sided practice tasks.

Generate resource
S1.E17.5

Combines hand dribbling with other skills during one-on-one practice tasks.

Generate resource
S1.E18.5

Combines foot dribbling with other skills in one-on-one practice tasks.

Generate resource
S1.E19.5.a

Passes with the feet, using a mature pattern, as both partners travel.

Generate resource
S1.E19.5.b

Receives a pass with the feet, using a mature pattern, as both partners travel.

Generate resource
S1.E2.5

Uses appropriate pacing for a variety of running distances.

Generate resource
S1.E20.5

Dribbles with hands or feet with mature patterns in a variety of small-sided game forms.

Generate resource
S1.E21.5

Demonstrates mature patterns of kicking and punting in small-sided practice task environments.

Generate resource
S1.E22.5

Applies skill.

Generate resource
S1.E23.5

Volleys a ball using a two-hand overhead pattern, sending it upward to a target.

Generate resource
S1.E24.5

Strikes an object consecutively, with a partner, using a short-handled implement, over a net or against a wall, in either a competitive or cooperative game environment.

Generate resource
S1.E25.5.a

Strikes a pitched ball with a bat using a mature pattern.

Generate resource
S1.E25.5.b

Combines striking with a long implement (e.g., bat, hockey stick) with receiving and traveling skills in a small-sided game.

Generate resource
S1.E26.5

Combines manipulative skills and traveling for execution to a target (e.g., scoring in soccer, hockey and basketball).

Generate resource
S1.E27.5

Creates a jump-rope routine with a partner, using either a short or long rope.

Generate resource
S1.E3.5

Combines jumping and landing patterns with locomotor and manipulative skills in dance/rhythmic movement, gymnastics and small-sided practice tasks in game environments (horizontal).

Generate resource
S1.E4.5

Combines jumping and landing patterns with locomotor and manipulative skills in dance/rhythmic movement, gymnastics and small-sided practice tasks in game environments (vertical).

Generate resource
S1.E5.5

Combines locomotor skills in cultural as well as creative rhythmic activities/dances (self and group) with correct rhythm and pattern.

Generate resource
S1.E6.5

Applies skill.

Generate resource
S1.E7.5

Combines balance and transferring weight in a gymnastics sequence or rhythmic activities/dance with a partner.

Generate resource
S1.E8.5

Transfers weight in gymnastics or rhythmic activities/dance environments.

Generate resource
S1.E9.5

Applies skill.

Generate resource
S2.E1.5

Combines spatial concepts with locomotor and nonlocomotor movements for small groups in gymnastics, dance/rhythmic activities/dance environments.

Generate resource
S2.E2.5

Combines movement concepts with skills in small-sided practice tasks in game environments, gymnastics and rhythmic activities/dance with self-direction.

Generate resource
S2.E3.5.a

Applies movement concepts to strategy in game situations.

Generate resource
S2.E3.5.b

Applies the concepts of direction and force to strike an object with a long-handled implement.

Generate resource
S2.E3.5.c

Analyzes movement situations and applies movement concepts (e.g., force, direction, speed, pathways, extensions) in small-sided practice tasks in game environments, rhythmic activities/dance and gymnastics.

Generate resource
S2.E4.5

Applies skill.

Generate resource
S2.E5.5.a

Applies basic offensive and defensive strategies and tactics in invasion small-sided practice tasks.

Generate resource
S2.E5.5.b

Applies basic offensive and defensive strategies and tactics in net/wall small-sided practice tasks.

Generate resource
S2.E5.5.c

Recognizes the type of throw, volley or striking action needed for different games and sports situations.

Generate resource
S3.E1.5

Charts and analyzes physical activity out-side physical education class for fitness benefits of activities.

Generate resource
S3.E2.5

Actively engages in all the activities of physical education.

Generate resource
S3.E3.5

Differentiates between skill-related and health-related fitness.

Generate resource
S3.E4.5

Identifies the need for warm-up and cool-down relative to various physical activities.

Generate resource
S3.E5.5.a

Analyzes results of fitness assessment (pre- and post-), comparing results with fitness components for good health.

Generate resource
S3.E5.5.b

Designs a fitness plan to address ways to use physical activity to enhance fitness.

Generate resource
S3.E6.5

Analyzes the impact of food choices relative to physical activity, youth sports and personal health.

Generate resource
S4.E1.5

Engages in physical activity with responsible interpersonal behavior (e.g., peer to peer, student to teacher, student to referee).

Generate resource
S4.E2.5.a

Participates with responsible personal behavior in a variety of physical activity contexts, environments, and facilities.

Generate resource
S4.E2.5.b

Exhibits respect for self with appropriate behavior while engaging in physical activity.

Generate resource
S4.E3.5

Gives corrective feedback respectfully to peers.

Generate resource
S4.E4.5

Accepts, recognizes, and actively involves others with both higher and lower skill abilities into physical activities and group projects.

Generate resource
S4.E5.5

Critiques the etiquette involved in rules of various game activities.

Generate resource
S4.E6.5

Applies safety principles with age-appropriate physical activities.

Generate resource
S5.E1.5

Compares the health benefits of participating in selected physical activities.

Generate resource
S5.E2.5

Expresses (e.g., via written essay, visual art, creative rhythmic activities/dance) the enjoyment and/or challenge of participating in a favorite physical activity.

Generate resource
S5.E3.5

Analyzes different physical activities for enjoyment and challenge, identifying reasons for a positive or negative response.

Generate resource
S5.E4.5

Describes the social benefits gained from participating in physical activity (e.g., recess, youth sport).

Generate resource

Generate a resource for any standard in seconds

Worksheets, lesson plans, exit tickets, and assessments - all tied to the exact standard code you need.

Start Free - No Credit Card Required